Documentation
Where to start with Intent Forge — GOAP for Unreal Engine 5.
Welcome to the Intent Forge docs. New to the plugin? The fastest path is Install → Quickstart → Concepts → pick an example.
Start here
Is this for you?
Green and red lights plus a five-question check. The honest fit-or-no-fit answer.
Install (5 min)
Drop the plugin into a UE 5.7+ project, verify, and you're ready for the quickstart.
Quickstart (10–15 min)
Empty project → running plan. Five data assets, one Blueprint, no C++.
Go deeper
Concepts
The mental model. Planner, dispatcher, executor — and why they stay decoupled.
Examples
Nine worked examples Beginner → Advanced. Hello-world through a multiplayer-replicated patrol guard.
Cookbook
25 recipes for common AI design problems — sensors, executors, debugging, anti-flap.
Anti-Flap Toolkit
The signature feature. Five families that prevent agents from oscillating between near-equal goals.
Performance
Reproducible benchmarks backing the 2000-agent claim.
FAQ
Honest answers — does this replace Behavior Trees, is the API stable, how does this compare to Utility AI.
What Intent Forge does in one sentence
Intent Forge is a Goal-Oriented Action Planning framework for Unreal Engine 5: you declare goals (target world states) and actions (preconditions + effects), and a planner invents the action sequence that gets the agent from where it is to where the goal wants it.
The result is smarter, more emergent AI than a hand-authored tree — with less hand-authoring work as the action set grows.
Where the API lives
- Plugin source: github.com/dreulavelle/IntentForge
- Releases: GitHub Releases
- File a bug: Issue tracker